![]() ![]() “We do plan to sell the existing offline modes as premium content in the future. “Paid elements will include individual players for our new Team Building Mode, the aforementioned Match Passes, and we plan to sell additional modes in the future."īut how will eFootball balance the multiplayer and single-player components when it comes to fixes and future updates, and avoid falling into the “Pay to win” trap that so many free-to-play games succumb to? “Both free and paid passes will be available,” says Kimura-san. Popular offline modes such as Master League, will be available in the future as “premium downloadable content” in eFootball, and the game will feature a Match Pass system that allows you to pick your favorite players and earn items based on the numbers of matches you play. “There will only be a small number of teams available at launch, but other licensed teams with ‘made up names’ will be available as usual via free updates.” There will also be the predictable mix of licensed teams and made up ones, according to Kimura-san. “We will also continue to offer Live Update, a free data update service, so each team’s transfers and squad changes will be updated weekly,” says Kimura-san. The gameplay portion of the game uses an in-house football engine, so the integration was very challenging.” Finessing free-to-playĮFootball is set to launch with nine officially licensed teams in total, and we now know that new teams will be added and updated for free, along with individual squads. “Also, because we were able to develop for all platforms in one environment, we were able to handle cross-platform play relatively smoothly. “Also, at UNREAL FEST (opens in new tab), I was able to listen to development case studies of titles that had adopted Unreal Engine, so I was able to get more practical information. “With the Unreal Engine, there are many more options for approaches, and with so many people using the Unreal Engine, I can refer to a lot of knowledge,” says Kimura-san. Building a game in an entirely new engine is always a challenge, but Kimura-san that Unreal’s development community helped make the series’ transition to Unreal Engine 4 a little smoother. ![]() (Image credit: Konami)ĮFootball is powered by Unreal Engine 4, replacing Konami’s FOX Engine that powered the likes of Metal Gear Solid V: The Phantom Pain and previous iterations of PES behind. Of course, we were greeted with critical reviews from rightly disappointed fans.ĮFootball 2022 Version 1.0.0 will come out anyway April 14: according to Konami, the new and expected edition of its simulator will have a revised and corrected control system, as well as many new features.īut not only: the Japanese developer has also promised to fine-tune the balance of the game, in addition to the resolution of many bugs and issues reported in recent months.An in-game model of Lionel Messi in PES 2020, running on the FOX Engine. We were too focused on getting the game out on time and we lost sight of the most important thing: quality. Instead of focusing on the quality of the game, Konami rushed the development to be able to release it as soon as possible. ![]() Today, Konami announced that version 1.0.0 De eFootball 2022though between the lines he finally confessed the real causes of an announced flop.Īs also reported DSO gameKonami issued a press release in which – in addition to confirming the release of version 1.0.0 – the company has finally admitted its wrongs. The Japanese developer even had to reimburse the players, literally enraged by the launch of a game so buggy that it was scary. ![]() The simulator free to play born as a "rival" of FIFA 22 coins (which you can find on Amazon Italy at the lowest price ever) failed to match the quality of the old ones PSE. The first day of eFootball 2022 was – as everyone now knows – a real disaster: After a launch that was defined as a failure, Konami was not too quick to fix the game's problems. EFootball 2022 was a disaster, Konami "confesses" the truth ![]()
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